The Vulkan version gives higher FPS in certain areas, but it's no way near as smooth as the OpenGL version. Servers now sometimes outright refuse to let you join them, with a simplistic error message about failing. Even though checking my Steam list, with people clearly playing it. The new "friends playing" feature also doesn't seem to work, with it showing zero for me. Sometimes it does work, it just seems to be a mess now. If there isn't space available, clicking auto join will end up sitting on the player list, claiming you will be a spectator until space is available, but never actually progress into putting you into spectator mode. Claiming you're next in the queue, even with space available. The new auto join queue feature for full-servers sometimes seems to completely break not letting you actually join a game. You can often see enemy outlines through walls, which obviously breaks the game quite a bit. This update has also introduced other issues. If you find Vulkan performing poorly, check your AA level as it seems to badly affect the Vulkan version. The new AA modes are nice to have and the higher modes certainly look good on OpenGL, but with Vulkan if you select 2xMSAA or higher the performance falls off a cliff. Or -screen-fullscreen 0 -screen-width 1920 -screen-height 1080 -force-glcore Some quick thoughts on the new version: Update 2: A better option, is to force all this as a Steam launch option for the game like one of these: -screen-fullscreen 0 -screen-width 1920 -screen-height 1080 -force-vulkan Vulkan seems to require the exact height and width too. You need to set the windowed mode to zero each time you want to load it, for now. Now it works normally on the first load, but it will break again. Set the fullscreen mode to zero and set some height and width and it seemed to reset it. config/unit圓d/Aquiris Game Studio/Ballistic Overkill/prefs Update: I managed to get it working, head to your prefences file located here.
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