I don't feel that way with many of these new "retro" games, I feel like it's just a tedious chore. Was your fault when you died and knew what you had to do. Though they were hard, they made you keep coming back for "one more try" because you always felt it There's more to retro style than simply being difficult, one of those things is that with the classic games, even However, there's a difference between being difficult and being no fun. I didn't like that period either and it was disenchantment with this period which is the reason there has beenĪ call back to the days of "Nintendo Hard" games. Where anyone who spent enough time on the game would win it and there was no evolution in skill required. There was a period where games took a trend towards being more story orientated and less skill orientated, I'm barely on the 3rd section and it's already tedious and no fun at all." "I'm 47 and I grew up on C=64 & NES playing my fair share of difficult games but this is just ridiculous, That is why I qualified it in my first post stating: The game rocks now for me with unlimited SP. When beta testing, throw in a larger variety of players as well. To be as familiar with the game as they are. I hope the DEVS take note and try to remember that first time players are simply not going I'm currently stuck on the serpent boss and with unlimited SP it's still insane, I can't imagine what it wouldīe like without it. The fireball thing that shoots up and to me, this alone has made the game fun. Particular game, they don't have to redesign the levels or anything, just give us unlimited shurikens and In fact, I think simply toggling SP unlimited on/off would be enough to change from EASY/HARD for this I've been playing with unlimited SP and it is still hard as Hell but at least not impossible now. For this particular game, I find no reason why the SP should be limited. When I run into a game that I like but is too difficult, I end up trying to find a compromise in hacking it to And that can ruin it if you get too carried away. You have to be able to play through it in order to get familiar with it and if it's too hard, many players That's why it's so important to have difficulty settings so you can "work up" to the harder mode. It takes most players going through the game several times to get to this level of familiarity with the game, However, this is not the perspective first time players are at. Of their hand and thereby making it more difficult to not to burn out during development. Going through the levels countless times, tweaking every little thing, they end up knowing it like the back I think what happens is devs are obviously playing the game constantly during development and after Would be interesting to see if some of the gamers' wishes will be supported later on. as it was introduced later for "Shovel Knight: Shovel of Hope", I asked One may have different scores in different modes to compensate and show what is worthy, of cause.Īnother point is local Co-op. I really would ask all developer to do exactly that so you can play the way you like it - and have fun right from the start One game which does this perfectly is "Fury Unleashed" - and here when playing Easy mode, you can adjust the difficulty I have seen that programs being easily switched to baby mode (that's what I call it - and I use it )Īre just fun even at the beginning when you are not accustomed to controls, battle mechanics and surroundings. Nuacct: I bought this game as a fan of Ninja Gaiden and to support Linux. People expect something similar in playability and difficulty balance. I realize YACHT CLUB did not code the game but they put their name on it. Shovel Knight is a perfect example of correctly balanced difficulty, I've won all of it's incarnations. I bought the game because I saw YACHT CLUB was involved and I love Shovel Knight. I love the control, I just don't enjoy being pummeled before I've even reached the second boss. I can't see myself playing this much further in it's current form and that's a shame, I paid the full price and It's just too difficult and I'm not even that far into it yet. Suggestion to DEVS: Could you consider putting a difficulty select in the options? (EASY/MEDIUM/HARD) I'm barely on the 3rd section and it's already tedious and no fun at all. I'm 47 and I grew up on C=64 & NES playing my fair share of difficult games but this is just ridiculous, Options for an EASY mode so those of us who want a more enjoyable experience can breathe. I really love games that look and play like these but are more balanced or at least give They did the same thing with CATHEDRAL, it was a game that could have been awesome but it got so stupid What's with the recent trend of making retro games stupid hard to the point where they aren't even any fun? I bought this game as a fan of Ninja Gaiden and to support Linux.
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